Proving Grounds - Dogfight Trailer! - PostedProving Grounds - Dogfight Trailer! - Posted by 1DeViLiShDuDe
Descenters, this is your first taste of Sol Contingency multiplayer gameplay! Enjoy!
Gameplay footage from our first internal multiplayer test, giving you guys an idea of what we are aiming for with Sol Contingency: Proving Grounds to play and look like.
Prepare for Descent! Again! You will be going down very soon!
NOTE: Some assets and gameplay elements shown are not final and will be reworked toward release.
Get the full music track from Seamless here:
Watch in player only mode on youtube:
New Sol Contingency Media - March 2015First Shot for the Proving Grounds HUD!New Sol Contingency Media - March 2015 by 1DeViLiShDuDe
Our game's heads-up display as built for Proving Grounds. No cockpit in the demo, but the HUD will hopefully please your eyes nonetheless!
Seb just finished these babies last night. Those are your weapons of choice for quick kills!
That's right Max,
These here are Vostok Shipyards' introductory line of anti-materiel self-propelled ordnance: the Type-4L1 Dumbfire Missile and the Type-N4 Seeker Missile.
These puppies have neither the fancy bells and whistles from the softskins at Hawk Dynamics nor the complicated staging from the eggheads at Tyrrex Heavy Industries; nope, these puppies keep it old school: 100% raw firepower enclosed in a titanium shell. And they come in two flavors; the flavor that finds your enemy like a hungry bear, a
If You Love Something, Set It FreeTim Sweeney on March 02, 2015 | Community NewsIf You Love Something, Set It Free by 1DeViLiShDuDe
Unreal Engine 4
Is now available to everyone for free,
and all future updates will be free!
You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the maj
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