Dev Challenge 1: Custom UDK Star Field EmitterDev Challenge 1: Custom UDK Star Field Emitter by 1DeViLiShDuDe
Excerpted from - SOL Contingency Forums: By 1/2Hawk
1/2Hawk, SolC Development Lead
UDK - Visual FX (Particle Systems, Custom Materials, Lighting), Modeling, Animation/Rigging, Mapping, Coding
Requirements: July 2013 UDK + SM3 capable GFX.
Convention references used in this tutorial include:
BOLD: Section, Module References
Italic: Emphasized referenced material
Underline: Selectable UDK/App settings
The UDK Editor can "NOT" use any periods '.' or
space characters ' ' in folders & filenames , and
presents errors on importing assets & content!
SOL Contingency's Community modding/mapping! :DSOL Contingency's Community modding/mapping! :D by 1DeViLiShDuDe
Community modding/mapping & Applying for project positions
Alright everyone, here are a few answers to some of the top questions getting asked by community members:
Can we mod the game? Can we map for the game?
And - "Can I become a team member / developer?
Before we opened the forum to the public, we only used it for development discussion (in the private subforum hidden to non team members) where we established a few guidelines for developers. Obviously fans who are not developers (just players) and want to make maps and other stuff for the game (when it's playable), so I'm putting together a few guidelines for that too. I'm starting off with
|More Journal Entries|